I created a game, but how do I register it?
How should folders be arranged? This guide is designed to help you with registering such products.
1. File Creation
Games using a variety of engines can be registered, including the following:
- RPG Maker
- Unity
- WOLF RPG Editor
- TyranoScript
etc.
[Common Issues]
- The work doesn't open or run properly.
When you complete a work, please check through the whole thing to make sure there are no problems before submitting. - The work is a game that requires an Internet connection.
As it is difficult to provide support for users of such works, we do not sell them.
We accept works that are complete when used offline.
2. Folder Creation
It is okay to insert all the games files as-is in a folder.
Most circles put controls, bug report contact emails, etc. in a readme file.
Folder configuration varies greatly depending on the game engine. Please use this as an example.
3. File Compression
Please confirm that no playtesting save data, etc. remains first.
After confirming, change the folder name of the folder containing the product to the name of the product, and then compress it into a ZIP file.
If you are unsure about compression methods, please refer to the page below.
Windows help: zip and unzip files
macOS user guide: compress / uncompress files and folders on Mac
4. Time to Apply!
On the Circle Management page, hit the New Product Registration button in the upper left to register.
We are looking forward to seeing your circle's products!
* Sending data such as [ Unlocked CG save data ] , [ images used in-game ] , etc. for review purposes will help ensure the review process is conducted smoothly.
You can send data for review purposes via the product file upload screen.